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Comment on Everything I know about design I learned playing Starcraftparent

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Poker at the very least is played for EV and moves are made with the expectation of the randomness converging over many samples. This is partly why tournaments are considered luckfests by most money game players since you need to win so many coinflips to win.

Well nothing prevents the game designer from implementing similar mechanics (lots of smallish randomized events in each game which will lead to variance reduction)

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