OTOH when developing for Apple platforms there's not a huge loss when developing only for iOS 6+ (85% - 90% of users), whereas on Android you're pretty much required to target very outdated versions of Android as well. For example we target Android versions starting with Froyo.
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OTOH when developing for Apple platforms there's not a huge loss when developing only for iOS 6+ (85% - 90% of users), whereas on Android you're pretty much required to target very outdated versions of Android as well. For example we target Android versions starting with Froyo.