Comment on WebGL Terrain Flyover DemoparentComments−pfraze13yCould you add a cheap procedural function in the rendering pipeline to get more depth variety (past the 255 limit)? You might avoid adding the byte that way, though I'd guess it depends on how much of the pipeline is locked into that limit.
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Could you add a cheap procedural function in the rendering pipeline to get more depth variety (past the 255 limit)? You might avoid adding the byte that way, though I'd guess it depends on how much of the pipeline is locked into that limit.