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Comment on Loom: Native mobile game engine with live reload of code and assets

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I have been using LOOM for the past few months in beta. The live-workflow really streamlines development and changes how you build apps and games. The live-reload feature is development-time only. With -live-reload enabled, you simply press save and new bytecode and game assets are pushed to running apps over wifi. The edit/run cycle is very fast and provides for great team iteration on gameplay and graphics.

LOOM uses a dialect of AS3/ES4+(hint of C#) but compile to LuaVM bytecode. The runtime uses Lua/LuaJit(where allowed) and has a 2Mb footprint but this can be optimized in the native sdk.

Since early alpha the sdk has been very solid and as @bengarney's 3rd development platform, it has it where it counts.

Ted :)

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