Hmm, the comparison videos are interesting. The one with IS turned on reminds me somehow of a first person shooter video game while the other video feels more 'real'.
Maybe game developers could introduce more shake into their games to make them feel more real?
Other than that: The tech is great. The videos certainly get a cinematic feeling with that kind of image stabilization.
Shaky cams in video games can easily become a hindrance of a good experience. For example Kane and Lynch 2 was criticized for having a shaky cam that made gameplay more difficult. Its definately a balancing act to get the right amount of shake
At some point, you want to avoid the "realism" and focus more on the scenery in the video.
I'm entirely impressed with some of the sample videos - I can think of numerous videos I've taken that would have benefited greatly from luma.io's stabilization.
Comments
Hmm, the comparison videos are interesting. The one with IS turned on reminds me somehow of a first person shooter video game while the other video feels more 'real'.
Maybe game developers could introduce more shake into their games to make them feel more real?
Other than that: The tech is great. The videos certainly get a cinematic feeling with that kind of image stabilization.
Shaky cams in video games can easily become a hindrance of a good experience. For example Kane and Lynch 2 was criticized for having a shaky cam that made gameplay more difficult. Its definately a balancing act to get the right amount of shake
Plus, anecdotally, it makes viewers feel 'dizzy'. See criticisms of found footage movies like Cloverfield.
At some point, you want to avoid the "realism" and focus more on the scenery in the video.
I'm entirely impressed with some of the sample videos - I can think of numerous videos I've taken that would have benefited greatly from luma.io's stabilization.