"But when you've got an App Stores, you've got a race to the bottom."
Are game developers on i* competing on price in the same way? Or is the pricing model different? I would claim that the console games' revenues are front-loaded while i* games are back-loaded (many games include DLC for free, whereas apple games end up monetizing through lots of DLC)
DLC (very slow progression otherwise), rewards for sharing, and low budget production.
I prefer the Steam model myself. It fully embraces digital, and there are very steep discounts regularly, but in general the prices remain healthy and once you buy a game it’s yours without BS.
Comments
"But when you've got an App Stores, you've got a race to the bottom."
Are game developers on i* competing on price in the same way? Or is the pricing model different? I would claim that the console games' revenues are front-loaded while i* games are back-loaded (many games include DLC for free, whereas apple games end up monetizing through lots of DLC)
DLC (very slow progression otherwise), rewards for sharing, and low budget production.
I prefer the Steam model myself. It fully embraces digital, and there are very steep discounts regularly, but in general the prices remain healthy and once you buy a game it’s yours without BS.