Can you clarify? I would say some UI patterns are skeuomorphic (on/off toggle switch) while some aren't (dropdown menus). But I don't see where there's a confusion between the two?
An on / off switch has two states and the current state should be clear and obvious. That's a UI pattern that applies to both real world switches and on-screen switches.
Making an on-screen switch look like a light switch, or a metal toggle switch from an old piece of equipment - that's skeuomorphism.
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Can you clarify? I would say some UI patterns are skeuomorphic (on/off toggle switch) while some aren't (dropdown menus). But I don't see where there's a confusion between the two?
An on / off switch has two states and the current state should be clear and obvious. That's a UI pattern that applies to both real world switches and on-screen switches.
Making an on-screen switch look like a light switch, or a metal toggle switch from an old piece of equipment - that's skeuomorphism.
"A skeuomorph is a physical ornament or design on an object copied from a form of the object when made from another material or by other techniques"
an on/off toggle isn't skeuomorph, it's symbolic.