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> one of the earliest Apple forays into both skeumorphism and what the post terms "realist visual design"

You're not serious are you ? Maybe you should look back to day 1 of the Macintosh:

Trash Can, Files, Folders, Deck Accessories, UI Controls e.g. sliders, buttons and almost every single icon that existed in those days. They all tried to model the real world and were critical in the success of the Macintosh.

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