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Comment on Playframework: Async, Reactive, Threads, Futures, ExecutionContextsparent

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>In a very high concurrency environment with OS based threads it is not always the case.

We're talking about green threads, remember?

>Async or green threads have a smaller overhead of switching, but any CPU based concurrency is usually missing

The point is that async and green threads are the same thing, just one has a better interface. Of course they both have the same downside.

> We're talking about green threads, remember?

Sorry lost context. Yes, for green threads you are right. I had regular (OS) threads in mind.

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