Comment on Playframework: Async, Reactive, Threads, Futures, ExecutionContextsparentComments−papsosouid13y>In a very high concurrency environment with OS based threads it is not always the case.We're talking about green threads, remember?>Async or green threads have a smaller overhead of switching, but any CPU based concurrency is usually missingThe point is that async and green threads are the same thing, just one has a better interface. Of course they both have the same downside.−rdtsc13y> We're talking about green threads, remember?Sorry lost context. Yes, for green threads you are right. I had regular (OS) threads in mind.
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>In a very high concurrency environment with OS based threads it is not always the case.
We're talking about green threads, remember?
>Async or green threads have a smaller overhead of switching, but any CPU based concurrency is usually missing
The point is that async and green threads are the same thing, just one has a better interface. Of course they both have the same downside.
> We're talking about green threads, remember?
Sorry lost context. Yes, for green threads you are right. I had regular (OS) threads in mind.