I was recently wondering why foot sliding is still a common problem in fighting games. Surely with Inverse Kinematics it should be possible to fix this problem by now. I have the suspicion that people who are accustomed to fighting games are so used to it that they don't notice it anymore, or view it as correct behavior.
It's a graphical problem. Inverse kinematics is purely a graphical technique. It has no effect on gameplay. That doesn't mean it's irrelevant, except insofar graphical fidelity is irrelevant in general.
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I was recently wondering why foot sliding is still a common problem in fighting games. Surely with Inverse Kinematics it should be possible to fix this problem by now. I have the suspicion that people who are accustomed to fighting games are so used to it that they don't notice it anymore, or view it as correct behavior.
Is it really a problem? Game mechanics and physics are not always meant or desired to be realistic.
It's a graphical problem. Inverse kinematics is purely a graphical technique. It has no effect on gameplay. That doesn't mean it's irrelevant, except insofar graphical fidelity is irrelevant in general.