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Comment on A Design Space Exploration of Async/Awaitparent

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Go sort of asks why tho and just standardizes on go routines as a good abstraction over both concurrency and parallelism.

if it is really that good, why didn't Rust adopt the same thing?

Different design goals, go ships with a runtime baked in, rust wanted an async design independent of runtime implementation that’d be usable in embedded contexts

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