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Logo Adventure for C64 Terrapin Logo

https://medium.com/@donhopkins/logo-adventure-for-c64-terrap...

When I was 17, Terrapin published my first commercial code on their C64 Logo utilities disk: a Logo Adventure program, a simple non-graphical game that showed off Logo’s list processing and functional programming capabilities. [...]

https://news.ycombinator.com/item?id=23054174

Here is the source code to LLogo in MACLISP, which I stashed from the MIT-AI ITS system. It's a fascinating historical document, 12,480 lines of beautiful practical lisp code, defining where the rubber meets the road, with drivers for hardware like pots, plotters, robotic turtles, TV turtles, graphical displays, XGP laser printers, music devices, and lots of other interesting code and comments.

https://donhopkins.com/home/archive/lisp/llogo.lisp

Lars Brinkhoff got some of this code to run in MacLisp on an emulator! (I don't know how much of the historical hardware the emulator supports yet, but he's probably worked on some of that too. ;) )

https://github.com/PDP-10/its/issues/620

Thanks to Lars, here are two revisions of an AI Lab memo about LLOGO:

http://bitsavers.org/pdf/mit/ai/aim/AIM-307.pdf

http://bitsavers.org/pdf/mit/ai/aim/AIM-307a.pdf

And a Logo manual and glossary of PDP-11 Logo:

http://bitsavers.org/pdf/mit/ai/aim/AIM-313.pdf

http://bitsavers.org/pdf/mit/ai/aim/AIM-315.pdf

http://bitsavers.org/pdf/mit/ai/aim/AIM-315a.pdf

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