Nobody's criticising Quake's code the same way they criticise the games I listed, which are full of magic numbers indexing lines of dialog or quest flags, and giant switch statements on the game state: https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_...
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Nobody's criticising Quake's code the same way they criticise the games I listed, which are full of magic numbers indexing lines of dialog or quest flags, and giant switch statements on the game state: https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_...
Quake is the exception here. Read the codebase of any successful game from the past 40y and you’re very, very likely to see a complete mess