I was thinking DLSS 5's super resource intensive use doesn't have case in the latest greatest hi res, hi poly, already photorealistic games.
The use case is older early 3D titles. I was more thinking PS2/Gamecube/Xbox(OG) era, but seeing it work on an emulator is fantastic. It's an excellent option to have, especially with older titles where even if a developer wanted to do a modern remaster the rights might be murky or the demand isn't viable.
This lets you get the old school games of your childhood with a fresh coat of paint (and sometimes that paint is a landlord special). And if you don't like it, don't enable it. People are already making texture packs for retro games, so the argument of the original artistic intent doesn't hold water when we're already not playing on original hardware or CRTs.
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My take:
I was thinking DLSS 5's super resource intensive use doesn't have case in the latest greatest hi res, hi poly, already photorealistic games.
The use case is older early 3D titles. I was more thinking PS2/Gamecube/Xbox(OG) era, but seeing it work on an emulator is fantastic. It's an excellent option to have, especially with older titles where even if a developer wanted to do a modern remaster the rights might be murky or the demand isn't viable.
This lets you get the old school games of your childhood with a fresh coat of paint (and sometimes that paint is a landlord special). And if you don't like it, don't enable it. People are already making texture packs for retro games, so the argument of the original artistic intent doesn't hold water when we're already not playing on original hardware or CRTs.