Building ALIS, an open-source Unreal Engine 5 survival project. I’ve generated two large-scale environments based on real cities: Manhattan and Kazan. The world pipeline reconstructs terrain, roads, buildings, water, and vegetation from real geographic data.
https://github.com/fallintodusk/alis
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Building ALIS, an open-source Unreal Engine 5 survival project. I’ve generated two large-scale environments based on real cities: Manhattan and Kazan. The world pipeline reconstructs terrain, roads, buildings, water, and vegetation from real geographic data. https://github.com/fallintodusk/alis