It's also worth noting that Blizzard recognized this and "fixed" it in their questing system by progressively improving the drop rates of quest items for players, which provides a natural upper limit on "bad streaks" for quest drops, as a means of reducing player frustration without removing all randomness from the system.
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It's also worth noting that Blizzard recognized this and "fixed" it in their questing system by progressively improving the drop rates of quest items for players, which provides a natural upper limit on "bad streaks" for quest drops, as a means of reducing player frustration without removing all randomness from the system.
http://www.shacknews.com/article/57886/blizzard-details-secr...