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Comment on 2004 RuneScape fit a multiplayer RPG into 56k dial-upparent

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I don't think you are wrong, per se, but at the same time the skill level of late-game (or even mid-game) encounters has also been increasing. Plus, they usually aim to strike a balance between less intensive but also less efficient activities vs. the ones requiring frequent clicks and full attention but offering quicker progression.

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