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Comment on 2004 RuneScape fit a multiplayer RPG into 56k dial-upparent

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There is also real world considerations. Like packet loss, latency and jitter. Some users might have less than perfect connections so sending more at time when it is known is for better user experience. I think we often forget just how good many modern internet connections are. Especially if you are sitting in office with very high bandwidth fibre connection.

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