I think the most interesting thing I've seen from these leaks are the Portal 2 beta content videos. The temporary time-slow mechanic and the beta voice acting have been really interesting to see. The time slow mechanic in particular could have made the game a lot more accessible to gamers with slow reflexes and refocused the game on the puzzle elements.
What "fast reflexes" is will vary by person but keep in mind the average person (not necessarily the average gamer) struggles with moving the character/camera in the way they want when things are stationary with normal physics. Now try taking that to launching a portal while flying midair, maybe even on controller. I mean I got through it fine but it would have helped make 2 player a lot easier with my dad at the time.
My teenage self who was pretty good on the controller would disagree. Some of the puzzles required turning around midair or carefully timed shots. Also, they did use the slow-motion mechanic at the end of the game to prompt you to shoot the "killing portal"
I can't recall exactly which puzzles correspond to which game, but there are absolutely puzzles that require a decent amount of speed and dexterity. To the point where my wife got totally stuck on some because she's slow with a mouse.
Like firing portals while in midair, or catching a cube as you pass it during a jump.
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I think the most interesting thing I've seen from these leaks are the Portal 2 beta content videos. The temporary time-slow mechanic and the beta voice acting have been really interesting to see. The time slow mechanic in particular could have made the game a lot more accessible to gamers with slow reflexes and refocused the game on the puzzle elements.
There is no puzzle in Portal 2 that requires fast reflexes.
What "fast reflexes" is will vary by person but keep in mind the average person (not necessarily the average gamer) struggles with moving the character/camera in the way they want when things are stationary with normal physics. Now try taking that to launching a portal while flying midair, maybe even on controller. I mean I got through it fine but it would have helped make 2 player a lot easier with my dad at the time.
My teenage self who was pretty good on the controller would disagree. Some of the puzzles required turning around midair or carefully timed shots. Also, they did use the slow-motion mechanic at the end of the game to prompt you to shoot the "killing portal"
I can't recall exactly which puzzles correspond to which game, but there are absolutely puzzles that require a decent amount of speed and dexterity. To the point where my wife got totally stuck on some because she's slow with a mouse.
Like firing portals while in midair, or catching a cube as you pass it during a jump.
Not reflexes but some do require somewhat precise timing.