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Comment on Show HN: Voronoi Go

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This was neat, well done!

The only alternative version of Go I’ve played before was magnetic Go, where all the rules are the same except that, along the axis lines where you place a piece, like colours attract and opposite colours repel.

On Voronoi, I did feel like the continuous space made it really hard to judge whether there was enough room, whether the opponent could get in, etc. Maybe it would work better if it were discretized a bit? Or maybe I just need to play it more.

Hey there, thanks! You might already know this, but if you hover your stone around or turn on "Group View" mode you can see solid colored lines between stones. These indicate whether or not they're close enough to prevent cuts, and are really important. Other than that, I think that the uncertainty and need for estimating is kind of intentional - it's a lot more handwavey than normal Go.

Hope that helps!

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