Where people got this billions cost from? I doubt that they spent that much in GTA VI. RDR2 gave the base for GTA VI (engine and things like that), so I just find really odd they would spend 2 billions on the rest
They've themselves said they've at least doubled in size since RDR2 for this game, with a studio, for example, SOLELY dedicated to random crowd NPCs systems(!)
With the average Sony game with a fraction of this game's features costing upwards of 400mill, don't be so sure this behemoth didn't hit the 1.5 to 2 bill mark. Paying a growing number of devs, testers, plus insane amounts of marketing push for over a decade adds up more than you may think.
Other less complex recent AAA games cost 300-500 million, this game is easily between 1 and 2 billion, specially if you include marketing.
And just GTA Online is making 10 million USD every week.
The game screams money just looking at the sheer density of the city/map and the level of detail. There’s simply nothing quite like this, as usual with Rockstar.
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Where people got this billions cost from? I doubt that they spent that much in GTA VI. RDR2 gave the base for GTA VI (engine and things like that), so I just find really odd they would spend 2 billions on the rest
They've themselves said they've at least doubled in size since RDR2 for this game, with a studio, for example, SOLELY dedicated to random crowd NPCs systems(!) With the average Sony game with a fraction of this game's features costing upwards of 400mill, don't be so sure this behemoth didn't hit the 1.5 to 2 bill mark. Paying a growing number of devs, testers, plus insane amounts of marketing push for over a decade adds up more than you may think.
Other less complex recent AAA games cost 300-500 million, this game is easily between 1 and 2 billion, specially if you include marketing.
And just GTA Online is making 10 million USD every week.
The game screams money just looking at the sheer density of the city/map and the level of detail. There’s simply nothing quite like this, as usual with Rockstar.