Skip to content

Comment on Show HN: Voronoi Go

Comments

Played a few games against the bot on the small board, enjoyed it. Game mechanics are trippy but easy to get used to, and are very natural for for a computerized Go variant. "Vertex length" is a new factor to consider when making every move. "Group view" is interesting, in Go you have to mentally keep track of your "chains" but having them laid out and numbered feels like cheating. A lot of tactics like two point or three point jumps didn't work for me, while wall jumps did.

Two suggestions:

- Rename the game to just "Voronoi". There is enough in here that it feels like more than just an incremental update to Go!

- Highlight the latest piece that moved like on OGS, otherwise it is easy to lose track.

Thanks for playing! There's a little plus sign that displays on the most recent stone - although I often get lost searching for it so it can probably be made bigger.

For the naming, I would think the game needs a bigger following before I can drop the "Go" or otherwise shorten the name. Not sure the SEO situation would be very good with just "Voronoi" right now :)

Meant to say "edge length"

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.