I'm such a sucker for terminal games, especially the idea that you can exploit screen refreshes for rudimentary animation. There used to be a game called Paintball Net that was a top-down, real time paintball match simulator. It had a GUI client, but you could also just fire up telnet to connect and it would paint the state of the game one screen at a time as fast as your little 33kb dial up modem could handle.
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I'm such a sucker for terminal games, especially the idea that you can exploit screen refreshes for rudimentary animation. There used to be a game called Paintball Net that was a top-down, real time paintball match simulator. It had a GUI client, but you could also just fire up telnet to connect and it would paint the state of the game one screen at a time as fast as your little 33kb dial up modem could handle.