I mostly disagree with this article but I will fight and die on the hill that says AI is no good for things like game development. Anything where human aesthetic preferences are the bottleneck.
Agentic game dev is a fantasy. All it takes is 5-10 minutes of unmonitored changes to scenes and scripts before I am catapulted into a realm of uncertainty and no longer have any control over the ship. The safest thing is still to copypasta mono behaviors into chatgpt web client and otherwise retain complete control over how the scenes and assets are organized. Anything more is like paralysis over time.
You'd think there would be some massive revolution in game dev tooling by now but it's mostly been crickets. I suspect it will remain that way. Getting a game to Steam is easier than ever, but the market seems indifferent. All these robots are doing is stacking a bunch of rows in databases and files on CDNs that no one will ever look at.
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I mostly disagree with this article but I will fight and die on the hill that says AI is no good for things like game development. Anything where human aesthetic preferences are the bottleneck.
Agentic game dev is a fantasy. All it takes is 5-10 minutes of unmonitored changes to scenes and scripts before I am catapulted into a realm of uncertainty and no longer have any control over the ship. The safest thing is still to copypasta mono behaviors into chatgpt web client and otherwise retain complete control over how the scenes and assets are organized. Anything more is like paralysis over time.
You'd think there would be some massive revolution in game dev tooling by now but it's mostly been crickets. I suspect it will remain that way. Getting a game to Steam is easier than ever, but the market seems indifferent. All these robots are doing is stacking a bunch of rows in databases and files on CDNs that no one will ever look at.