I mean, using Rust or Zig rather than typescript, go, Java or C# is often a premature optimization, depending on use case. Plenty of games where majority of code is C# or unrealscript. Most people I talk to are surprised that Java has monomorphisation at runtime.
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I mean, using Rust or Zig rather than typescript, go, Java or C# is often a premature optimization, depending on use case. Plenty of games where majority of code is C# or unrealscript. Most people I talk to are surprised that Java has monomorphisation at runtime.
Of course I’d rather be writing the engine. =)