Might be visually cooler and a gesture at decayed compute history if the decay pixels land as black and white (1 and 0) instead of color.
RBG noise damage does happen digitally for image damage, while hue protected noise damage is more organic -- a more filmish look. Most people prefer hue protected noise (saturation and lightness variance fine). It's likely this would look older and more decayed given our biased association with film grain.
For this, monochrome noise with a target grey level (e.g. 20% grey) would be visually nice, but the 1s and 0s would be even more old timey computer museum decay.
Comments
Author of decayfmt here, it is indeed a pinky promise.
Noticing project name is decayfmt not damagefmt.
Might be visually cooler and a gesture at decayed compute history if the decay pixels land as black and white (1 and 0) instead of color.
RBG noise damage does happen digitally for image damage, while hue protected noise damage is more organic -- a more filmish look. Most people prefer hue protected noise (saturation and lightness variance fine). It's likely this would look older and more decayed given our biased association with film grain.
For this, monochrome noise with a target grey level (e.g. 20% grey) would be visually nice, but the 1s and 0s would be even more old timey computer museum decay.