Does it bother anyone else that to play one of the winner games ("Hotfix"), you have to download and install this "Unity Web Player" plugin? I also want to note that none of the other main winners had that.
Downloading a plugin to play seems counter to what HTML5 web games are trying to do?
It’s not about HTML5, it just needs to be playable in a browser:
> All entries must be web-based, i.e. playable in a browser. HTML5, WebGL, Unity, Torque 3D, Node JS, Flash are all possible - just be sure the source is made available on your fork.
Also the obvious security problems with installing more code surface into your browser. I'd much prefer a download to the game than a 'web player', thanks. Once I've installed the web player, any flaw in unity is now a flaw in my browser. Flash and Java applets are bad enough, please don't start a new terror.
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Does it bother anyone else that to play one of the winner games ("Hotfix"), you have to download and install this "Unity Web Player" plugin? I also want to note that none of the other main winners had that.
Downloading a plugin to play seems counter to what HTML5 web games are trying to do?
It’s not about HTML5, it just needs to be playable in a browser:
> All entries must be web-based, i.e. playable in a browser. HTML5, WebGL, Unity, Torque 3D, Node JS, Flash are all possible - just be sure the source is made available on your fork.
https://github.com/blog/1303-github-game-off
Also the obvious security problems with installing more code surface into your browser. I'd much prefer a download to the game than a 'web player', thanks. Once I've installed the web player, any flaw in unity is now a flaw in my browser. Flash and Java applets are bad enough, please don't start a new terror.
That was my thoughts as well, on why I didn't want to download the player.
This wasn't an HTML5 game contest.
>Downloading a plugin to play seems counter to what HTML5 web games are trying to do?
O RLY?