Comment on GPU Offload in Rust: Portable, Safe, and FastparentComments−mathisfun12325dbruh lol this is so wrong and so confident i don't want to even attempt to explain how wrong you are.just C++17 compiled with LLVMi invite you to attempt to compile/run absolutely any C++17 codebase on your iphone's GPU lol!−jcelerier25dI mean "any C++ codebase" doesn't make sense in general. I run C++23 code on ESP32, that doesn't mean I'm gonna build KDE or chrome for it, and that doesn't make it any less C++.−pjmlp25dFor starters Metal Shading Language is based on C++14, so naturally any C++17 will fail.−nish__25dWouldn't any metal app have to be written in C++17?
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bruh lol this is so wrong and so confident i don't want to even attempt to explain how wrong you are.
i invite you to attempt to compile/run absolutely any C++17 codebase on your iphone's GPU lol!
I mean "any C++ codebase" doesn't make sense in general. I run C++23 code on ESP32, that doesn't mean I'm gonna build KDE or chrome for it, and that doesn't make it any less C++.
For starters Metal Shading Language is based on C++14, so naturally any C++17 will fail.
Wouldn't any metal app have to be written in C++17?