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Comment on GPU Offload in Rust: Portable, Safe, and Fastparent

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I just read this tool up and down but still can't conceive of a use case.

that's fair

the connection I'm making is that both sit on the same interface: the CUDA driver api (module load, launch, memcpy).

the paper is about compiling kernels using safe rust instead of CUDA C++, what I did is reimplement the other side of it using rust for the calls from inside a VM get forwarded over vsock to the host driver via api-remoting.

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