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Comment on Picophysics: Single file physics for games on platforms like N64, PSX, DCparent

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Not just limited RAM, but limited RAM bandwidth, which seems like it would make this particularly painful on the N64 (ironic, given that the in-file README says that this came about specifically to support porting a game to the N64). That said, should be possible to wrap these with some non-inlined functions in a pinch, yeah?

Re: floats, I wonder how well it'd perform if compiled with soft-float support?

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