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Comment on Improving Heuristics for A* Pathfinding

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Incredible write-up, as usual. I still fondly remember discovering Red Blob Games' Hexagonal Grids [1] guide while building an implementation of the Tzaar board game [2]. The illustrations are enormously helpful!

[1] https://www.redblobgames.com/grids/hexagons

[2] https://boardgamegeek.com/boardgame/31999/tzaar

I remember reading it in 2006 or so to better understand pathfinding algorithms for my data structures and algorithms class.

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