Thanks. I know that there are things that can be done to bring down the compile speed of Rust, like splitting a project into sub crates. But I agree with the post that you linked. Game dev, especially UI and game mechanics benefits from a high degree of polish. You just can't realistically get that with compile times in the 10s of seconds. The most polished game I've played, Balatro, was built using Lua and Love2D specifically because of the iteration speed that they made possible.
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Thanks. I know that there are things that can be done to bring down the compile speed of Rust, like splitting a project into sub crates. But I agree with the post that you linked. Game dev, especially UI and game mechanics benefits from a high degree of polish. You just can't realistically get that with compile times in the 10s of seconds. The most polished game I've played, Balatro, was built using Lua and Love2D specifically because of the iteration speed that they made possible.