Comment on Ray tracing massive amounts of animated geometry using tetrahedral cagesparentComments−GfxGem1moThe method from the paper safes both, memory bandwidth and compute time. You animate and write (to memory) a way smaller number of vertices. You update a smaller (less memory bandwidth, less compute) BVH.
Comments
The method from the paper safes both, memory bandwidth and compute time. You animate and write (to memory) a way smaller number of vertices. You update a smaller (less memory bandwidth, less compute) BVH.