Comment on Ray tracing massive amounts of animated geometry using tetrahedral cagesparentComments−forrestthewoods1moThat’s just another way of saying “updating a BVH is expensive therefore spend effort to minimize the amount of updating it”.The fastest code is the code that never runs.−dahart1moThere’s a material algorithmic difference between rebuild and refit. Not sure if that point was clearly understood.
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That’s just another way of saying “updating a BVH is expensive therefore spend effort to minimize the amount of updating it”.
The fastest code is the code that never runs.
There’s a material algorithmic difference between rebuild and refit. Not sure if that point was clearly understood.