Comment on Show HN: Q3Edit – Edit and play Quake 3 maps in the browserComments−raymond_goo1moLoading q3dm17sample.map seems to work fine.However trying to Quick Play the map gives me:=== Stage 1: BSP ===Q3Map v1.0s (c) 1999 Id Software Inc.---- q3map ----verbose = trueqdir: /quake/gamedir: /quake/baseq3/entering /quake/baseq3/scripts/shaderlist.txtentering /quake/baseq3/scripts/acc.shaderentering /quake/baseq3/scripts/ammo.shaderentering /quake/baseq3/scripts/beams.shaderentering /quake/baseq3/scripts/cf_models.shaderentering /quake/baseq3/scripts/clown.shaderentering /quake/baseq3/scripts/clown2.shaderentering /quake/baseq3/scripts/common.shaderUnknown surfaceparm: "antiportal"Unknown surfaceparm: "lightgrid"entering /quake/baseq3/scripts/cosmoflash.shader...entering /quake/baseq3/scripts/weapon_shotgun.shader1411 shaderInfo--- LoadMapFile ---Loading map file /quake/baseq3/maps/compile.mapentering /quake/baseq3/maps/compile.map****** ERROR ****** LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported−drdatorOP1moThis is fixed and deployed now. https://github.com/drdator/q3edit/commit/8a91f6fb6b6cc39c116...−drdatorOP1moThanks for the bug report. Quick play seems broken in production atm. Im trying to figure out why.
Comments
Loading q3dm17sample.map seems to work fine.
However trying to Quick Play the map gives me:
=== Stage 1: BSP ===
Q3Map v1.0s (c) 1999 Id Software Inc.
---- q3map ----
verbose = true
qdir: /quake/
gamedir: /quake/baseq3/
entering /quake/baseq3/scripts/shaderlist.txt
entering /quake/baseq3/scripts/acc.shader
entering /quake/baseq3/scripts/ammo.shader
entering /quake/baseq3/scripts/beams.shader
entering /quake/baseq3/scripts/cf_models.shader
entering /quake/baseq3/scripts/clown.shader
entering /quake/baseq3/scripts/clown2.shader
entering /quake/baseq3/scripts/common.shader
Unknown surfaceparm: "antiportal"
Unknown surfaceparm: "lightgrid"
entering /quake/baseq3/scripts/cosmoflash.shader
...
entering /quake/baseq3/scripts/weapon_shotgun.shader
1411 shaderInfo
--- LoadMapFile ---
Loading map file /quake/baseq3/maps/compile.map
entering /quake/baseq3/maps/compile.map
****** ERROR ****** LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported
This is fixed and deployed now. https://github.com/drdator/q3edit/commit/8a91f6fb6b6cc39c116...
Thanks for the bug report. Quick play seems broken in production atm. Im trying to figure out why.