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Comment on Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld

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Will anyone actually play this? Is there a market for LLM-made “retro” games where the retro communities themselves don’t value LLM work and would rather play things made by humans?

This is a tech demo / proof of concept, promoting the SDK or whatever they're selling (PocketJS). It's for game developers, not gamers.

They've written a reasonably non-trivial 3D game in TypeScript and got it running on the PSP with 24MB of RAM and basically an obsolete CPU at 60fps.

I took the bait too and responded to this post, but it’s the third “green” screen name I’ve seen in the last couple days with the same text in the bio:

“When dang and tomhow ban all of us humans, only bots will remain”

So I’m afraid we’re responding to a bot face palm

where the retro communities themselves don’t value LLM work

What do you mean by “communities”? There was no enthusiast Council of Nicaea where all people who like old hardware met and unanimously decided that LLMs are bad and their work not to be valued. I see plenty of “retro”-adjacent work done with LLMs posted here to a generally warm reception.

Are you just referring to the views of an extended sphere of enthusiast mutual friends that you know?

I don't think that's the point. This is clearly a demo for PocketJS.

If that’s what you took away from this, I’m afraid you missed the point. The question isn’t “will anyone actually play this?” No, they won’t.

It’s a demonstration of running web technologies (on the front end, and rust on the back) on a device that was never meant to accept them. And to run something outside of the assumed capabilities of the hardware for that era. I found this very interesting to be honest

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