Comment on 56,000 lines of DOOM, in a language I made upComments−Retr0id1moIt's cool that AI lets you cheaply experiment with language design, but I wish people would stop using it for the writeups, too.Buried near the end is a mention of per-frame arena allocation, which is an interesting idea for a game engine (although not a novel one).
Comments
It's cool that AI lets you cheaply experiment with language design, but I wish people would stop using it for the writeups, too.
Buried near the end is a mention of per-frame arena allocation, which is an interesting idea for a game engine (although not a novel one).