I wonder how much effort had to go into reworking the orginal codebase to make this performant. The Infinity Engine that was used for BG didn't use OpenGL acceleration until BG2 and IcewindDale. I bet this was a fun project to work on.
I doubt they are using the GemRB open source implementation [0] since it is GPLv2.
Comments
I wonder how much effort had to go into reworking the orginal codebase to make this performant. The Infinity Engine that was used for BG didn't use OpenGL acceleration until BG2 and IcewindDale. I bet this was a fun project to work on.
I doubt they are using the GemRB open source implementation [0] since it is GPLv2.
[0]: http://www.gemrb.org/wiki/doku.php?id=start