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Comment on Odin 1.0 Announcement

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Odin looks very Go like, oddly it did the same design flaw, and forgot about proper error handling, and it seems to also do the same mistake zig did, and use llvm (so you get those nice 20min compile times). Odin also seem to lack adts?

I guess a gamedev niche language can fly with these restrictions, but for a new general purpose langauge these are a must have.

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