I had research lab exposure to what the US military had in the 80's, the groups I saw were hyper focused on 3D visualizations in support of in-the-field strategy. Think wireframes superimposed over a live camera feed, with those wireframes being the horizon line and what are the items beyond their current range of view. A building wall is simply a wireframe, and the floors and every type of sensor they could get to feed into visualizations to see inside and past buildings, hills, any navigable area.
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I had research lab exposure to what the US military had in the 80's, the groups I saw were hyper focused on 3D visualizations in support of in-the-field strategy. Think wireframes superimposed over a live camera feed, with those wireframes being the horizon line and what are the items beyond their current range of view. A building wall is simply a wireframe, and the floors and every type of sensor they could get to feed into visualizations to see inside and past buildings, hills, any navigable area.
That brings me back to this wireframe tank combat game we used to play on the LAN in middle school. I think it was called Spectre.