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This is a placement engine error. It picks a spot based on room geometry, but I made the fixtures invisible to that engine — so new objects can land inside the stove or the sink.

Fixed it and just deployed. Objects don't spawn inside other objects now. I also raised the room type bias, which was getting drowned out by the geometry score. Editing coordinates shouldn't be the workaround, and neither should deleting your sink lol. Thanks for testing — really appreciate it.

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