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Comment on Neural Render Proxies for Interactive and Differentiable Lighting

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I found this paper quite disappointing.

It requires a fairly expensive precomputation pass and can only work for static scenes.

Meanwhile interactive path tracing is fast enough that the scenes they showed would only be minorly slower to be truly interactive with dynamic scenes.

I wish they’d showed this with scenes that don’t fit in GPU memory so it could show the benefits for CPU only renderers, otherwise GPU based renderers would be fairly fast with these scenes.

The only big thing for me was the multi view lighting. The painted light to light parameters is a neat trick but been done quite a few times in the past with traditional techniques too.

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