Skip to content

Comment on Pirates, a naval warfare game inspired by Sid Meier's Piratesparent

Comments

I don’t see a way to succeed at this game. The issue is that there doesn’t seem to be a way to meet the first 5 year plan and it’s all downhill from there.

Yeah, some other folks have pointed this out so need to tweak the win conditions/balances.

But this really points to a deeper problem: in a game like this you have to pick one of two philosophies.

You really hit the nail right on the head here. I haven't built many games before but this has taught me that it's really a rock/paper/scissor balance that is tough to get right.

I do however absolutely love the vibe of the game. I think with a little more attention it could be absolutely amazing.

THANK YOU! I was totally going for a Soviet vibe and glad people like that part.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.