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Comment on Pirates, a naval warfare game inspired by Sid Meier's Piratesparent

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Is it even possible to win the game? I've played it 100 million times in a monte carlo simulation and even applied two heuristics to hit a winning strategy: 1. heavily over- or under-weighted choosing tractor production when paid tasks are available; 2. when a paid task was available in the previous round but not chosen, the weight for this round is reduced

The best result I've gotten is 998 tractors after round 120.

Is it even possible to win the game?

Realized after I posted that it's probably really hard to actually win.

I've played it 100 million times in a monte carlo simulation and even applied two heuristics to hit a winning strategy:

This is the MOST HackerNews comment ever (in the good sense) and it makes me immensely happy that this is the kind of feedback I received.

Btw, going to post a new version with some tweaks to the ruble payout etc.

Is it even possible to win the game?

If it's a faithful simulator of soviet economy, then you should not be able to win :)

I was tweaking the game and realized that the win conditions are really hard if not impossible.

I did seriously consider if that is really the best example of the Soviet economy ;-)

Maybe the only way to win is to cheat.

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