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Comment on Developer gets Half-Life running at 30 FPS on a Nokia N95parent

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Yeah, I remember playing it on a P233MHz without a 3D graphics card... It was sort of playable, but any alpha-blended effects like muzzle flashes or explosions slowed it to single-digit FPS for a second :D Still, I played it through like that. Today's gamers complain if a game momentarily drops below 60fps or whatever.

Yeah, I get why people want it to be smooth but when you hear somethings I do wonder if folks could be a little more patient.

"My game froze for 100ms on a one time shader compilation dropping... totally unplayable!"

I get it, shader compilation is a little pain point but it isn't that bad. Some compilation times are less than the frame times we used to play at in the 80's/90's.

If you condition yourself to be OK with 15-25 fps, it's almost fine. If you run a game at 60FPS generally, then an occasional hiccup of 100ms will really throw you off. Similarly, the gameplay must be designed differently between low and high FPS games - you don't want the player to feel like they'd have been able to play the game differently if it was running smoother.

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