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Comment on Show HN: Free animated icon library for Vueparent

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Thanks! Great to learn about other new icons libs, too

Thank you for the response!

To clarify, are you the author of the animations, or is it anyone/anything else as LLM, as the Claude used?

It seems like some look like of artists' Elliot Sutton (imskyleen at GitHub) and/or and dmytro (pqoqubbw at GitHub).

Oh... and the animation ease effect of rating items is also of dmytro's, isn'it it? It may be seen at:

- https://lucide-animated.com/

In this case, what is the main reason of your/LLMs project, if I may ask? What does it provide the aforementioned don't?

// ----- Edit (+20m)

I see, your project is a port to Vue you started:

- https://github.com/imskyleen/animate-ui/discussions/178

Relatively similar to projects as RadixVue, ShadcnVue, and the following:

- https://github.com/iloomilo/itshover-vue

Just in case, the aforementioned `icones.js.com` is not "new", but a project of Vue Community, initiated by Anthony Fu (antfu at GitHub), who is a member of the Vue core Team.

Regardless, though I don't appreciate use of LLMs (and presenting its output as personal work/effort), I appreciate you heartfelt for the added support for the ineffably marvelous Vue!

Lot to unpack in the comment, but maybe to clarify from my end >

I'm not the author of most of the animations so far, only a tiny fraction is remade as of now, I just started building tooling for me to develop new / more useful animations or animations for icons that dont exist yet from the lucide lib.

The majority of animations was ported from animate-ui and lucide-animated (github.com/imskyleen/animate-ui, lucide-animated.com), mentioned in the attributions, also visiable on the bottom of each icon page.

The reason I worked on this was that these components were built for react, and we're on vue for all of our work projects (and I use vue for my private ones, too).

Then I added additional QoL features to make the icons easy to use, not conflict with static lucide icons you might already use, and fix various animation bugs I encountered.

Not possible time-wise without LLMs here, for this project I see them mostly as an enabler to make this possible :)

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