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I'm currently working in a cool hardware project (an "audiogame console" in a stealthy form factor), and I when I read this I had to go through the rabbit hole of comparing the hardware of the N64 with what I'm planning to use, an inexpensive ESP32-P4. It was nice to learn that the RSP in the N64 is similar to the RISCVs in the present-day MCU, with 128-bits wide SIMD. Most of my experience with numeric computing has been using at least 64 bits floating point; can't wait to shoot my foot many times with int16.

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