I don't think it's true that gamers will always drive an appetite for faster chips. At some point the real choke point will the content production which in turn will be choked by how much gamers will pay per game. Sure you can get intro procedural stuff, and faster chips allow lazier implementations and higher level programs... but at some point price, power and portability do win over speed.
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I don't think it's true that gamers will always drive an appetite for faster chips. At some point the real choke point will the content production which in turn will be choked by how much gamers will pay per game. Sure you can get intro procedural stuff, and faster chips allow lazier implementations and higher level programs... but at some point price, power and portability do win over speed.