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Yeah there is some degree of awkwardness created by the interaction, but I think it’s less about needing specific libraries to map well and more about getting a good understanding of what the interop rules are, and what the shape of the underlying generated output actually looks like.

C# interoperability loosens guarantees (particularly immutability) that F# code normally relies on. There are surprising limits that come up in generics because of how they map to C#.

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