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Comment on Show HN: Vibe-coding video games with Claude (Day 14: Tetris)parent

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pzxcOP

React/vite frontend, .NET API backend. A few of the games are canvas-based, but most of them are just API calls (the turn-based games). This one is live-action so it's using websockets (SignalR)

If you flip through the games, sometimes I share the prompts used (text at the bottom of each page is like a blog entry), especially when I'm able to make a solid game with a single prompt. A few of the games have taken multiple prompts though.

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